Saturday, September 21, 2013

Where I am at

Work has me swamped so my posting and responses are not as quick as normal.  That being said I wanted to give you a quick update on where I am at on some projects:

Cauldron 2, about 75% done-this is planned to be out in Late October.

Lee Reynoldson's Raedwald- Also about 75% done this is planned to be out in December.

In addition I have two completed projects I have not mentioned before. I am saving these for release next year. My hope is those two will give me "cover" as I work on Blades & Black Magic. By cover I mean there will be continued releases as I grind away on Blades & Black Magic.

Thanks for your patience and your continued support!

Saturday, September 14, 2013

Hit location test

 
Clint Staples has provided the following as a test for humanoid hit locations and effects.  Give it a spin and let me know what you think!

Hit Locations - Humanoids


Melee [D66] Hit Location
60 - 66 Head
51 – 59 Left Arm
41 - 50 Right Arm
28 - 40 Torso
20 - 28 Left Leg
11 - 19 Right Leg


ARmor Value Hit Location


Head


Left Arm


Right Arm


Torso


Left leg


Right Leg


Ranged [D66] Hit Location
64 - 66 Head
58 - 63 Left Arm
52 - 57 Right Arm
25 - 51 Torso
18 - 24 Left Leg
11 - 17 Right Leg

Minor Hit - Effects: Location hit but less that ½ ST – Next turn only.
  • Head – dizzy and confused, -2 DX and Move, 3/ Alertness or IQ to notice or act.
  • Arm – Lose the use of that arm, item carried [Weapon, torch, etc] is retained.
  • Torso – sickened and winded, -2 ST.
  • Leg – stumble, 1/2 Move.


Major Hit - Effects: Location hit for ½ ST or more – Effect continues until Healed or Physicked.
  • Head – as above; roll 3/ EN to remain conscious.
  • Arm – Lose use of that arm, drop anything carried.
  • Torso – as above; roll 3/ ST to stay standing.
  • Leg – drop to knees, fight from there, Move = 2.


If a location, previously wounded, is damaged again, the effect automatically becomes a Major Hit.