tag:blogger.com,1999:blog-8615253283819094516.post4373461750577127370..comments2024-03-25T00:36:40.345-07:00Comments on Heroes & Other Worlds: Is resistance futile?Unknownnoreply@blogger.comBlogger10125tag:blogger.com,1999:blog-8615253283819094516.post-31189167201809391182014-07-28T19:05:58.387-07:002014-07-28T19:05:58.387-07:00i actually understood the EN cost of the resisting...i actually understood the EN cost of the resisting (that it equals the EN cost of casting the spell) but it didn't come out right in my last post. since resisting the spell is always going to be at least a 4-die test, it will usually take a while to break the spell. i think any EN cost greater than 1 for resisting makes the spells too powerful. Because of the way EN/ST works, every spell becomes a 'Death' spell.ewookiehttps://www.blogger.com/profile/00575992937649487920noreply@blogger.comtag:blogger.com,1999:blog-8615253283819094516.post-41282098416748791172014-07-25T14:16:21.700-07:002014-07-25T14:16:21.700-07:00paying 2 extra EN for casting a spell with an extr...paying 2 extra EN for casting a spell with an extra die is...over-charging! hehehe (punny)<br /><br />i think it's fair but it is steep. that's the point. instead of saying 'no, you can't do it', you greatly discourage it. sounds good to me.<br /><br />i actually think a 2 EN cost to resist a spell makes spells too powerful. i favor simplicity. if the spell is successfully cast, it works. every following round, the target may attempt to resist and 'break the spell' as a free action.ewookiehttps://www.blogger.com/profile/00575992937649487920noreply@blogger.comtag:blogger.com,1999:blog-8615253283819094516.post-83414341630899357962014-07-23T18:15:42.855-07:002014-07-23T18:15:42.855-07:00Thanks very much for the feedback and I look forwa...Thanks very much for the feedback and I look forward to hearing what you think once you give it a try in game play.Fenway5https://www.blogger.com/profile/14870312188585916750noreply@blogger.comtag:blogger.com,1999:blog-8615253283819094516.post-60710259207464415242014-07-23T18:14:56.466-07:002014-07-23T18:14:56.466-07:00Hi discuti, thanks for your question.
Okay, in ...Hi discuti, thanks for your question. <br /><br />Okay, in effect (adding a die to the casting roll) the Wizard is trying to overpower the target's ability to resist the spell.<br /><br />As the spell's target already has to add 1 die more to resist than the wizard used to cast, that's a already a stiff penalty for the target. Yet a wizard wants to make it more difficult (for whatever reason) and this should require something more of the wizard than just a whim.<br /><br />The Wizard needs skin in the game beyond "this is a more difficult attempt for me." From a logic standpoint, as spells are fueled with EN, the logical pain point would be to increase the EN cost to the wizard. So the logic is the wizard is pouring more energy into the spell in order to overpower the targets resistance.<br /><br />Okay so with my "logic"... why 2 EN and not 1 EN? Because 2 EN makes you stop and think about it--"Is this worth it?" No additional EN or 1 EN added for the bonus die in the attempt are not a barrier. A high IQ wizard (14-18) could just add a die and have a 50/50 shot at rolling 4/IQ every time. So the bonus die isn't really a barrier unless there is a stinger in there.<br /><br />The 2 EN extra cost makes the decision meaningful and a tough one. It also creates another decision as to which spells a wizard may choose to use this option with. Only low EN spells? Save it for high EN spells? those 2 EN create a meaningful and rational decision tree that each wizard will have to wrestle with.<br /><br />Last, even if the wizard spends the extra 2 EN, casts the spell successfully...and the target still resists it? There is an additional 2 EN damage paid by the resisting target. So the extra power used to cast the spell still burns the target as damage in a nice symmetry.<br /><br />Can't promise you will agree with the answer, but that's what's behind the idea.<br /><br />Fenway5https://www.blogger.com/profile/14870312188585916750noreply@blogger.comtag:blogger.com,1999:blog-8615253283819094516.post-9977693862429946472014-07-23T14:25:55.162-07:002014-07-23T14:25:55.162-07:00I love the endurance loss on a successful save too...I love the endurance loss on a successful save too, it's actually one of the coolest things I have read in a while. I just think if the character resists they should be in a better position than the spell caster, which is why I suggested some lower amount, although I think it may be too fiddly in practice. Thiles Targonhttps://www.blogger.com/profile/02928790313150694394noreply@blogger.comtag:blogger.com,1999:blog-8615253283819094516.post-9483000682149439012014-07-23T10:47:03.843-07:002014-07-23T10:47:03.843-07:00I have to admit love the like for like END loss. T...I have to admit love the like for like END loss. To me it kind of reflects the energy it takes to resist a spell equals the energy it takes to cast it.discuithttps://www.blogger.com/profile/10848194494124396762noreply@blogger.comtag:blogger.com,1999:blog-8615253283819094516.post-40168094051007816562014-07-23T10:40:14.033-07:002014-07-23T10:40:14.033-07:00I'm not sure I would use the same endurance lo...I'm not sure I would use the same endurance loss for the defender. Perhaps 1 less, 1/2, endurance minus the amount they make their roll by?Thiles Targonhttps://www.blogger.com/profile/02928790313150694394noreply@blogger.comtag:blogger.com,1999:blog-8615253283819094516.post-43508062680640773522014-07-23T08:48:54.414-07:002014-07-23T08:48:54.414-07:00Is the additional 2 EN per Overcharge dice necessa...Is the additional 2 EN per Overcharge dice necessary? I mean the caster is already facing a much greater chance of failing the spell cast (more dice rolled on test) by choosing to Overcharge. Isn't that penalty enough?discuithttps://www.blogger.com/profile/10848194494124396762noreply@blogger.comtag:blogger.com,1999:blog-8615253283819094516.post-66055011056850908962014-07-23T06:30:34.021-07:002014-07-23T06:30:34.021-07:00Q: Can wizards cast with more dice to make spells ...Q: Can wizards cast with more dice to make spells harder to resist?<br /><br />A: Yes if the Wizard pays 2 additional EN to cast the spell for each additional die used in the casting attempt. In effect, the wizard is trying to overcharge the spell to make it impossible to resist. This makes spell casting more chaotic/difficult (added die) and requires more energy from the caster (2EN) to overpower the potential resistance opportunity of the target.<br /><br />Q: Since creatures don't have EN they would actually lose ST?<br /><br />A: If a creature or character has no EN (or is out of EN), then the EN cost for any action (like cast a spell or resist a spell) is paid for in ST.<br /><br />Thanks for the question!Fenway5https://www.blogger.com/profile/14870312188585916750noreply@blogger.comtag:blogger.com,1999:blog-8615253283819094516.post-36815378447252817332014-07-23T04:53:01.423-07:002014-07-23T04:53:01.423-07:00Didn't see this rule on pg 46 as applying to n...Didn't see this rule on pg 46 as applying to non illusion spells. Guess I should have read more thoroughly. We played if cast correctly the affects were applied. So now can wizards cast with more dice to make spells harder to resist? Since creatures don't have EN they would actually lose ST? mabon5127https://www.blogger.com/profile/07241834114242152840noreply@blogger.com