In the beta 1.7 edition I experimented with adding levels of experience into the game play. I am not certain I want to remove it yet...
Also note unlike TFT Attributes will not be able to increase. You can increase skill/spell bonuses with experience, but not attributes.
Below is a brief rewrite of experience for consideration:
Also note unlike TFT Attributes will not be able to increase. You can increase skill/spell bonuses with experience, but not attributes.
Below is a brief rewrite of experience for consideration:
Experience
Points (XP)
For
each foe you defeat, you get a number of XP equal to that foe’s
highest attribute. If more than one person helped, the XP is split
evenly among the players who participated.
Successfully
casting spells or using skills are worth 2 XP each time it is done in
pursuit of overcoming a challenge or challenger during an the
adventure.
At
the end of an adventure, the referee can grant a reward of between
100 to 300 XP to a player for good game play, creative problem
solving, quick thinking or good sportsmanship. This amount is
discretionary and solely the province of referee decision making.
Improving
Skills and Spells you know
To
increase your bonus in a skill or spell you already know requires 200
XP x the new bonus level. For example going from +1 to +2 in a skill
requires 400 XP (200 x +2 bonus). The maximum skill/spell bonus possible is +6. You may
not skip bonuses as each must be bought in order ( +2, then +3, then +4).
Learning
New Skills
An
Adventurer may learn a new skill for 500 XP, and it costs a Wizard
1000 XP to learn a new skill. A Wizard may learn one new spell for
500 xp, and it costs and Adventurer 1000 XP to learn a new spell.
Note learning new skills or spells applies if your IQ allows it by
having space to learn a new skill or spell.