tag:blogger.com,1999:blog-8615253283819094516.post1318880467533760672..comments2024-03-25T00:36:40.345-07:00Comments on Heroes & Other Worlds: Experience, Goal-Roll systemUnknownnoreply@blogger.comBlogger5125tag:blogger.com,1999:blog-8615253283819094516.post-59964269691725058052012-09-03T19:01:44.071-07:002012-09-03T19:01:44.071-07:00My mind works in strange ways but unfortunately I ...My mind works in strange ways but unfortunately I can't make any claims to greatness. =)Narmerhttps://www.blogger.com/profile/08635665594860371230noreply@blogger.comtag:blogger.com,1999:blog-8615253283819094516.post-2630451103632084972012-09-03T15:21:54.040-07:002012-09-03T15:21:54.040-07:00Hey great minds think alike! :)Hey great minds think alike! :)Fenway5https://www.blogger.com/profile/14870312188585916750noreply@blogger.comtag:blogger.com,1999:blog-8615253283819094516.post-33208887903221652202012-09-03T15:06:58.559-07:002012-09-03T15:06:58.559-07:00I only played Melee/Wizard and the programmed adve...I only played Melee/Wizard and the programmed adventures. I didn't own In the Labyrinth. I just used the really basic system of the original. Your tally system makes sense and I thought of it just before I reached your explanation of it. I like it.Narmerhttps://www.blogger.com/profile/08635665594860371230noreply@blogger.comtag:blogger.com,1999:blog-8615253283819094516.post-56815592493905593822012-09-02T06:17:18.959-07:002012-09-02T06:17:18.959-07:00@Narmer
Experience is a tough topic to tackle: too...@Narmer<br />Experience is a tough topic to tackle: too mechanical and it becomes a burden, too restrictive and the game play becomes narrowly focused, too referee interpretive and the players may feel it is arbitrary or worse, the referee may be accused of playing favorites. <br /><br />My system seemed to hit the middle ground of not focusing actions on any specific game play type (like combat), allowing any character to gain XP with any skills they know, and creating a tangible instant reward for success that scales with increased experience and superior success from low dice rolls.<br /><br />And I do confess, in play it does causes an extra slow down with each successful die roll. A less granular approach is rewarding +3XP for each test passed, and an additional +3 XP for each additional die above 3 used in the test. A referee can track this easily by having each characters name on an index card and making a hash mark for each success the character has. Add an extra hash mark for each die rolled in the test above 3. At the end of the adventure, total up the hash marks, multiply by 3, and there is your total XP. Clean, simple, easy to track and still follow the same design goal. I will include both this simplified XP and the granular advanced XP as options in HOW. <br /><br />Originally in TFT a player gained:<br />1 XP for each point of damage you did to a creature<br />1 XP for each point of ST spent in casting a spell<br />10 XP for making 4 die test<br />20 XP for making a 5 die test<br />30 XP for making a 6 die test<br />5XP for each real hour spent playing the game<br />Multiple XP--Referee Discretion<br /><br />TFT was originally a bit book keeping heavy and I'd say D&D is as well figuring out XP from each creature and dividing it up among players after combat or after treasure is found. My goal is to use a method that is simple to understand, figure out, adjudicate and broadly applies to all/any character actions rather than narrowing actions towards a predetermined path.<br /><br />Let me know if the simplified option seems cleaner to you, and thanks very much for the feedback, it is much appreciated!<br /><br /><br /><br />Fenway5https://www.blogger.com/profile/14870312188585916750noreply@blogger.comtag:blogger.com,1999:blog-8615253283819094516.post-15186524111631513472012-09-01T23:17:05.000-07:002012-09-01T23:17:05.000-07:00Yeah, that's why Batman is my favorite "s...Yeah, that's why Batman is my favorite "super"hero. He's human. A regular, normal human who just happens to be a supremely trained martial artist, inventor and detective. Oh, and a billionaire. But still a human. At least it is something we can strive to be. Unlike that other guy who flies.<br /><br />After thinking about your post for awhile, it seems like tallying xp for each roll is a lot of bookkeeping. I prefer minimal bookkeeping. I do like the mechanism for gaining xp for any test, not just the combat-centric ones.Narmerhttps://www.blogger.com/profile/08635665594860371230noreply@blogger.com