Saturday, September 14, 2013

Hit location test

 
Clint Staples has provided the following as a test for humanoid hit locations and effects.  Give it a spin and let me know what you think!

Hit Locations - Humanoids


Melee [D66] Hit Location
60 - 66 Head
51 – 59 Left Arm
41 - 50 Right Arm
28 - 40 Torso
20 - 28 Left Leg
11 - 19 Right Leg


ARmor Value Hit Location


Head


Left Arm


Right Arm


Torso


Left leg


Right Leg


Ranged [D66] Hit Location
64 - 66 Head
58 - 63 Left Arm
52 - 57 Right Arm
25 - 51 Torso
18 - 24 Left Leg
11 - 17 Right Leg

Minor Hit - Effects: Location hit but less that ½ ST – Next turn only.
  • Head – dizzy and confused, -2 DX and Move, 3/ Alertness or IQ to notice or act.
  • Arm – Lose the use of that arm, item carried [Weapon, torch, etc] is retained.
  • Torso – sickened and winded, -2 ST.
  • Leg – stumble, 1/2 Move.


Major Hit - Effects: Location hit for ½ ST or more – Effect continues until Healed or Physicked.
  • Head – as above; roll 3/ EN to remain conscious.
  • Arm – Lose use of that arm, drop anything carried.
  • Torso – as above; roll 3/ ST to stay standing.
  • Leg – drop to knees, fight from there, Move = 2.


If a location, previously wounded, is damaged again, the effect automatically becomes a Major Hit.

1 comment:

  1. So, as was demonstrated in the session I ran tonight - I totally screwed up the d66 hit locations. Obvious to all but me was things like there being no number 17 in a d66 progression. I worked a quick fix, but I am going to redo it further. Probably losing the d66 though.

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