Monday, July 7, 2014

Tainted

Goblins are an interesting creature to feature in your games.  Too often they are seen as cannon fodder (much like kobolds and orcs) and I think some creativity on the part of a good referee can make the most "common" foe uncommon.

In my own Briarmoor game, goblins are dwarves who were twisted and mutated by the magic of the Titans.  The foul spells used to create goblins and the goblins having spawned continually for centuries in weird under mountain tribes, mutating, cross breeding, worshiping dark gods and practicing darker magics have led to an infernal taint that marks goblins as a race.  The standard dark folk from fairy tales are found in the greener lands, but among the mountains and deeper wells of the world no such uniformity is found.  To provide some inspiration for your own tainted goblins, below is a d66 chart. Be inspired, be creative, be anything but expected!

 
d66 1 2 3 4 5 6
1 green teeth sharpened teeth acid saliva leech mouth beaver/buck toothed tusks
2 orange eyes all white eyes black eyes eye stalks one eye three eyes
3 black claws tentacles three fingers pincers mantis/spike arms four arms
4 sulfur scent rotting scent sweet scent earthy scent flower scent smoke scent
5 gray and slimy black scales fuzzy stone skin thorny skin diseased skin
6 cackles hisses barks growls silent screams


4 comments:

  1. Those are some nasty, cool goblins you've created.

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  2. Thanks, the players wish they could go back to standard goblins because these are very unpredictable!

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  3. All the cool kids do Brett! :)

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