What is Heroes & Other Worlds?
Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's. Become a Hero, Other Worlds await!
Friday, March 1, 2019
So that means a total of 441 hexes I have to create a description for to complete the work.
Yes I know traditionally not every hex requires, is supposed to have, or even needs a description. Still I produce what I play and what I like--and as much work as it is--I really think having every hex accounted for with some sort of description is worthwhile and adds to the overall feel of the setting.
So --currently I have 00 through 13 (Horizontal) completed: that is 294 hexes down 147 to go!
As noted I am building FROSTCRAWL based on the KALTVAL map and crowd sourced hexes as a base. It will be released as a free PDF download as a thanks for all your patience as I worked through obstacles in life to start writing again.
Thursday, February 28, 2019
|Guerriere Celte by naiiade|
Download a free copy of Mythic Ireland here and thanks John for sharing your work with everyone!
Saturday, February 23, 2019
Friday, February 22, 2019
You can purchase and download your copy now at Lulu.com.
Frostcrawl is living up to its name as I am crawling to finish it, may not make February, but endeavoring to push and try to knock it out.
Thanks for your support and patience, game on!!
Monday, February 4, 2019
Tuesday, January 29, 2019
First I apologize for not making things 100% clear in the original writing of the rules, lots of reasons for why, but what matters is fixing the mistake--not the blame.
In Blades there are 3 skill levels-Inexperienced (I), Trained (T) and Expert (X). How this applies to combat skills & combat:
A character in combat that is INEXPERIENCED (I) with their weapon can make up to 1 attack or 1 defense in their turn with the weapon. Each additional action suffers a +1 die DRM, this penalty is cumulative.
A character in combat that is TRAINED (T) with their weapons can make up to 1 attack and 1 defense in their turn with the weapon. Each additional action suffer a +1 die DRM,this penalty is cumulative.
A character that is an EXPERT (X) with their weapons can make up to 2 attacks and 2 defenses in their turn with the weapon. Each additional action suffer a +1 die DRM, this penalty is cumulative.
There are some gaps/confusion as currently written--but this is what I meant in the rules. I will re-edit and clarify the rules text later tonight to better call this out. I apologize it was not done so originally.
Thanks again for your patience and support!
Sunday, January 27, 2019
Monday, January 21, 2019
|image by Chiou! source|
ST: 5 to 10
MV: 6/ 12 flying
DM: 1d3 blood drain (ST) per turn
Environment: Mountains, Forests
The wolfbat is a bloodthirsty beast seemingly created out of nightmares. They are svelte and smaller versions (about 3' long) of normal wolves but with bat-winged membranes that allow them to take flight for short periods of time. They often perch in high trees and glide down to ambush their prey. Once on the scent, they may glide tree to tree to get ahead of their prey and then ambush them. They drink the blood of their prey and rarely devour an meat from their kill. They will group together and try to pin down their prey and then bite an exposed neck or wrist to begin draining the blood to heir victim. Anyone killed by a wolfbat has a 1 in 6 chance of rising as a ghoul on the next full moon.