What is Heroes & Other Worlds?
Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's. Become a Hero, Other Worlds await!
Thursday, April 16, 2015
Sunday, April 12, 2015
It seemed as if the most favorable ruling for allowing a melee weapons skill to effect parry is:
1/2 your weapon skill (rounded up) can be added to your attempt to parry with that weapon while you are using it.
A skill of:
+1 or +2 = +1 to parry
+3 or +4 = +2 to parry
+5 or +6 = +3 to parry
Fencing (as a skill using foils/rapiers/sabres) remains unchanged as does the possibility of those weapons breaking when being used to parry.
This keeps the rules simple and clean, without adding new mechanics. modifiers or undue mathematical complications, charts, etc. Second, it keeps Fencing a valuable potential skill but still allows for skilled weapons use of other types of melee weapons to impact defense.
I watched a few videos that showed wood clubs parrying swords, axes parrying spears and daggers parrying spears, swords and maces. So my own hang-ups regarding weapon vs. weapon seems to be unfounded. Give it a shot and let me know your own thoughts, they are always valued.
Friday, April 10, 2015
Your weapons skill bonus applies to any defensive parry attempts IF the weapon you are parrying is the same type (Sword v Sword/ Axe v Axe/ Spear v Spear etc.) does not work for thrown, or ranged weapon skills.
Wednesday, April 8, 2015
Sunday, April 5, 2015
Well my own work veers between Cauldron #2 and the HOW revisions, but in the meantime there is a LOT of great stuff going on and be creating and commented on by your fellow HOW fans!
Joshua Macy has commented on a number of potential options or changes to HOW that are very interesting, especially if you like a more TFT style of game! His creativity extended to creating a hex map of the Cave of Chaos map!
Tin Knight continues to share his creativity in a number of HOW posts, and especially in creating new spells!
Behind the scenes two other folks have created some interesting HOW related material that I am hopeful to make availble in the near future!
Lots of great and inspiring ideas, options and work from a lot of great folks--thank you for your continued support!
Wednesday, March 25, 2015
Below is a history of Blackhold...
Thursday, March 19, 2015
Facebook page for HOW fans!! You know what--I LIKE IT!! You should too!
Tim is on a roll with all the great stuff he is creating for HOW and I wicked appreciate it!! Let Tim know how much you appreciate it by joining his Facebook page for HOW!!
In addition Lars Dangly has said he is working on a HOW adventure..and I was contacted by John Eiler regarding some interesting creations he has made that really sound fantastic too. I won't reveal too much of John's work yet, but damn it is exciting!!
I can;t than you all enough for trying the game, playing it and contributing you time effort and creativity to making it MORE fun! Sincerely I am blown away and really grateful--THANK YOU!
Saturday, March 14, 2015
After Cauldron comes revised rules--then its a coin flip for Grim Venture or Blades & Black Magic. Also Lars Dangly is working on a very cool original adventure for HOW and wrote an incredibly detailed (and very kind) review of HOW.
In addition Tim Knight continues to post original ideas, rules options, and a great look at his Tuesday Kinght's adventures on the Google+ site. As a person always looking for new twists and ideas these are great reads and inspiring!
As always, I really appreicate and am thankful for your patience and support!
Saturday, February 21, 2015
Man I would dearly love to spend a few days doing nothing but rules tinkering and writing, but my responsibilities keep me from doing so. Rest assured Heroes & Other Worlds is still very much alive and kicking, I just don't have the time at present to write and develop more content...but everything changes, so its just a matter of time until I do!!
I want to get a Cauldron issue out next, then the rewritten HOW core rules, and fingers crossed Grim Venture done for Q4. In the meantime, keep on gaming and thanks for playing!