What is Heroes & Other Worlds?

Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's. Become a Hero, Other Worlds await!

Wednesday, November 14, 2018

slow but sure

selfie

While progress is painfully slow and every plan I make seems to be torpedoed, you are not beaten if you do not quit.

So my current plan (heaven help me) is to publish both Cauldron #2 and Blades in December. The Black Magic and Alchemy book for Blades & Black Magic will likely be spring 2019.

Saturday, October 13, 2018

Wednesday, October 10, 2018

G+ moving

Hello all--some moving is going on!

Related image
With Google+ going away, you can now chat online @ MeWe for all you HOW and BBM needs!

https://mewe.com/group/5bbe9a502ee15f54bda87b0d

See you on the new site!

Tuesday, August 21, 2018

Outlaw King, November

Very much looking forward to this, the trailer looks amazing and full of inspiration!


The work continues...

Sunday, August 5, 2018

It's coming to a boil...

After simmering for quite some time, the second issue of Cauldron is coming together.

This issue is clocking in around 80+ pages including: Naval rules, an island sand box, sample of character backgrounds, Arms of the Ancients, additional alchemy and  I was given a range of new optional rules, skills and equipment by someone who wanted to submit as "anonymous".

So this should be a chunky concoction!

Wednesday, July 25, 2018

Kick it!

I am sure you all know (but just in case you did not) Steve Jackson Games is kickstarting a new edition of Melee, Wizard and the Fantasy Trip!

https://www.kickstarter.com/projects/sjgames/the-fantasy-trip-old-school-roleplaying

It will be well worth your money to get this as a boxed set that Steve originally envisioned way back about 1980!

As to my own efforts--despite the gaps in communication-- they do continue!  Life continues to throw curve balls, but I continue to foul them off looking for a fastball to hit.

Quick update--still plan to get a new issue of  Cauldron out and the Blades core book out as well.  The Black Magic (spells) book will be separate as I continue to write up spells.

Blades will have the core rules, equipment, standard beasts/foes, a few adventure ideas and a few quick region synopsis.

Black Magic will contain the spells and magic rules, supernatural creatures and magic items/ treasures.

Much like with Far Trek-- I will make a unique cover that will be a one time offer printing at launch.  A standard cover will always be available for order/purchase but for those who like unique bits, this will be an opportunity as a launch special.

Thanks for hanging in there, I can assure you the work continues!

Saturday, February 24, 2018

Wandering

by Euphoria of Ape
Two weeks of business travel followed by picking up a cold have me beaten down currently but still tinkering away.  I'd say the downside of the action spending system is the analysis paralysis it can lead to. Combat slows down to the point where it can take almost 2x as long to fight.  While I enjoy a more tactical combat, I did not like the fact that it began to drag out a fight from an event to the main meal of the nght's adventure.

More tinkering and testing to do

Saturday, February 10, 2018

Actions as resource

One of the concepts I am experimenting with is the idea of actions as a resource to manage in combat.  In concept the sum of your IQ + DX (adj) versus a table shows how many actions you get to use in a combat turn.  Those actions could be used to Attack, dodge, parry, move etc. as you wish during your turn--but for each action you spend 1 point. No points means no more actions to be taken this turn.  Note some skills if mastered add an extra action--but only to be used with that skill.  For example a Sword Master would get a bonus action--but it could only be used with the sword (additional attack or parry--not additional move or dodge).

Generally characters would have 2 to 3 actions, but master a skill (or high attributes) would add additional actions above the average...which kind of fits with the idea of the super agile, quick witted or highly skilled/ trained character/ opponent being more deadly/ creative/ hard to kill in combat.

The work continues...


Tuesday, February 6, 2018

CROM!

Conan from the Incomparable Cary Nord

 Should I dare hope they get this right

As the Conan comic license is heading back over to Marvel, do yourself a favor and pick up the Dark Horse run now being released in Omnibus form.  The series starts with "Kid Conan" and follows his growth into the barbarian all this kids go crazy for.  It really is fantastic background and character depth never done before. Combine great writing from Kurt Busiek with some of the best art ever in a Conan comic series and its winner winner Cimmerian dinner!