What is Heroes & Other Worlds?

Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's. Become a Hero, Other Worlds await!

Saturday, March 9, 2019

Friday, March 1, 2019


Progress is steady and sure. the map is numbered 00 through 20 both Horizontally and vertically.

So that means a total of 441 hexes I have to create a description for to complete the work.

Yes I know traditionally not every hex requires, is supposed to have, or even needs a description. Still I produce what I play and what I like--and as much work as it is--I really think having every hex accounted for with some sort of description is worthwhile and adds to the overall feel of the setting.

So --currently I have 00 through 13 (Horizontal) completed: that is 294 hexes down 147 to go!

As noted I am building FROSTCRAWL based on the KALTVAL map and crowd sourced hexes as a base. It will be released as a free PDF download as a thanks for all your patience as I worked through obstacles in life to start writing again.

Pick up BLADES, Heroes & Other Worlds or a lot of other great stuff at a discount now!
LULU WITH 15% OFF AND FREE SHIPPING! Good until March 7th!

Working on US store front (you can change the store on the top bar). Use the coupons ONESHIP and LKAB317CD

Thursday, February 28, 2019

Download Mythic Ireland!

Guerriere Celte by naiiade
Well I am excited to say John Briquelet agreed to let me host a download of his Mythic Ireland work!  Lots of inspiration for your BLADES game and if you already have RAEDWALD this is a cool companion piece!

Download a free copy of Mythic Ireland here and thanks John for sharing your work with everyone!

Saturday, February 23, 2019



Have BLADES and looking for adventure? Love RAEDWALD and want something more? Then GO HERE NOW! John's put together a GREAT Mythic Ireland setting as a free download! Join the adventure! 

Friday, February 22, 2019

BLADES now available as PDF

BLADES is now available for sale as a PDF!

You can purchase and download your copy now at Lulu.com.

Frostcrawl is living up to its name as I am crawling to finish it, may not make February, but endeavoring to push and try to knock it out.

Thanks for your support and patience, game on!!

Monday, February 4, 2019

Limited time; 20% off!!

For a limited time you can get 20% off all HOW game books and the new BLADES game book on LULU!  Save 20% On All Print Products on LULU Your Promo Code: TWENTY19

I do not know if code will work in all countries or regions, sorry!

Tuesday, January 29, 2019

BLADES combat clarification

After getting a question regarding combat  clarification elsewhere, I realized there is an error on my part and an opportunity to insure everyone gets the same understanding.  

First I apologize for not making things 100% clear in the original writing of the rules, lots of reasons for why, but what matters is fixing the mistake--not the blame.

In Blades there are 3 skill levels-Inexperienced (I), Trained (T) and Expert (X). How this applies to combat skills & combat:

A character in combat that is INEXPERIENCED (I) with their weapon can make up to 1 attack or 1 defense in their turn with the weapon.  Each additional action suffers a +1 die DRM, this penalty is cumulative.

A character in combat that is TRAINED (T) with their weapons can make up to 1 attack and 1 defense in their turn with the weapon. Each additional action suffer a +1 die DRM,this penalty is cumulative.

A character that is an EXPERT (X) with their weapons can make up to 2 attacks and 2 defenses in their turn with the weapon. Each additional action suffer a +1 die DRM, this penalty is cumulative.

There are some gaps/confusion as currently written--but this is what I meant in the rules. I will re-edit and clarify the rules text later tonight to better call this out. I apologize it was not done so originally.   
Thanks again for your patience and support!

Sunday, January 27, 2019


Sorry this is taken a bit longer than I had expected.  I am currently looking at some point in late February, as real world work load and travel is taking up more time than I had expected.

Thanks for your patience!

Monday, January 21, 2019


image by Chiou! source
ST: 5 to 10
DX: 12
MV: 6/ 12 flying
AR:-1 fur
DM: 1d3 blood drain (ST) per turn
Behavior: Territorial
Environment: Mountains, Forests

The wolfbat is a bloodthirsty beast seemingly created out of nightmares. They are svelte and smaller versions (about 3' long) of normal wolves but with bat-winged membranes that allow them to take flight for short periods of time. They often perch in high trees and glide down to ambush their prey.  Once on the scent, they may glide tree to tree to get ahead of their prey and then ambush them.  They drink the blood of their prey and rarely devour an meat from their kill. They will group together and try to pin down their prey and then bite an exposed neck or wrist to begin draining the blood to heir victim.  Anyone killed by a wolfbat has a 1 in 6 chance of rising as a ghoul on the next full moon.