Happy Passover to my Jewish friends, and to those who have a different faith or none at all, I wish you and yours a wonderful and peaceful day.
What is Heroes & Other Worlds?
Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's. Become a Hero, Other Worlds await!
Sunday, March 31, 2013
Saturday, March 30, 2013
Herne the Hunter is a spirit of justice, order and fair play. He is associated with forests, elves, rangers, druids and is seen as a protector of forest dwelling creatures. Herne appears a tall (7') burly wildman with heavy beard, braids in hair and stags antlers sprouting from the sides of his head.
Herne walks the woods without leaving tracks or making noise and deems any who enter the woods as subject to his judgement. Herne rarely aides those who request it, instead Herne judges on his own when his help is necessary to restore balance, order, or to right a wrong and deliver justice. Nature takes its course and those who seek to interfere with that path or twist it for their own needs are subject.
Followers of Herne
Those who seek to follow the same path as Herne often dress in forest colored hues of green and brown and shun settlements larger than small villages and farms. They will not ventures out into areas more than a days ride away from a forest. Followers favor bows, spears and short swords or long knives as weapons. They wear nothing heavier than studded leather armor, and do not use shields. Followers of Herne are experts with bows and do +1 damage when they hit with a bow.
A group of followers of 7 or more will have a leader often known as "The Hood." The Hood is the one who will often receive communications with Herne but is also held to the highest standards of justice and fair play.
Herne is known to speak to favorites in their dreams often rewarding them with special knowledge to aid them in righting wrongs or even superior classed (though not magical) weapons.
Thursday, March 28, 2013
Wednesday, March 27, 2013
Saturday, March 16, 2013
Magi Carta is about 85% complete
Cauldron #1 is about 60% complete
After those two I'd like to focus on creating a Barrow exploration sandbox sort of setting...but I will also continuing working on the HOW version of Lee Reynoldson's REDWALD.
In fact I have commissioned Luigi "Artkid" to start new illustrations, many of which will appear in the HOW version of Redwald!
I am geeked about Redwald for a couple reasons: 1) Lee's fantastic vision and writing 2) I love the Dark Ages 3) This HOW system lends itself to a gritty style of play.
Let me also share a very cool resource with you, Ancient Warfare and Medieval Warfare magazines. These are outstanding resources if you enjoy not only learning about warfare in different era, but about the equipment and battles of the past! Even better? Ancient Warfare magazine has an extensive free PODCAST library! These are great roundtable discussions of various topics found withing the magazine issues.
I really consider these outstanding resources which one could add any amount of fantasy elements too, or could be tweaked and fit into semi historical setting like Lee Reynoldson's Redwald.
The work continues...
Friday, March 15, 2013
Wednesday, March 13, 2013
Sunday, March 10, 2013
Wednesday, March 6, 2013
Problem is this is taking a lot more time than I anticipated, so my work on Cauldron #1 has slipped. To that end, and given my job work and travel schedule, Cauldron #1 will not be out in March...instead I am aiming for a late April release. At the same time that means I expect (but can't promise) to release the Magi Carta this month.
So don't let the quiet make you think things aren't in progress.
Saturday, March 2, 2013
Use promo code MARCHBOOKS13 to get 20% the PDF and or Paperback on Lulu.com
Image by Alex Horley-Orlandelli