What is Heroes & Other Worlds?

Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's. Become a Hero, Other Worlds await!

Saturday, February 24, 2018

Wandering

by Euphoria of Ape
Two weeks of business travel followed by picking up a cold have me beaten down currently but still tinkering away.  I'd say the downside of the action spending system is the analysis paralysis it can lead to. Combat slows down to the point where it can take almost 2x as long to fight.  While I enjoy a more tactical combat, I did not like the fact that it began to drag out a fight from an event to the main meal of the nght's adventure.

More tinkering and testing to do

Saturday, February 10, 2018

Actions as resource

One of the concepts I am experimenting with is the idea of actions as a resource to manage in combat.  In concept the sum of your IQ + DX (adj) versus a table shows how many actions you get to use in a combat turn.  Those actions could be used to Attack, dodge, parry, move etc. as you wish during your turn--but for each action you spend 1 point. No points means no more actions to be taken this turn.  Note some skills if mastered add an extra action--but only to be used with that skill.  For example a Sword Master would get a bonus action--but it could only be used with the sword (additional attack or parry--not additional move or dodge).

Generally characters would have 2 to 3 actions, but master a skill (or high attributes) would add additional actions above the average...which kind of fits with the idea of the super agile, quick witted or highly skilled/ trained character/ opponent being more deadly/ creative/ hard to kill in combat.

The work continues...


Tuesday, February 6, 2018

CROM!

Conan from the Incomparable Cary Nord

 Should I dare hope they get this right

As the Conan comic license is heading back over to Marvel, do yourself a favor and pick up the Dark Horse run now being released in Omnibus form.  The series starts with "Kid Conan" and follows his growth into the barbarian all this kids go crazy for.  It really is fantastic background and character depth never done before. Combine great writing from Kurt Busiek with some of the best art ever in a Conan comic series and its winner winner Cimmerian dinner! 

Sunday, January 28, 2018

For fun

Having collected and read comics for ages, I have always loved the Marvel Comics corner box art. They were such an iconic part of the cover and the comic experience for me I thought it would be fun to knock out a pair of draft images in this style using some counter art from Mark Hill to replicate the Marvel look and feel. How or will they be used? Not sure but I think it could be fun--maybe a compatibility mark? Hmmm....

Anyway, the work on BLADES continues. I have expanded armor and weapon lists, added flail as and am looking at adding a tinker or jerry-rig skill.

I am not adding a charisma stat, feeling that skills cover that sort of interaction need. Game will stay written for d6, but an appendix will be included should someone want to use d20 to resolve tests.


Sunday, January 21, 2018

Two things to say

In running through some Blades play testing 2 things have come up as potential changes.

1) Adding a Charisma Attribute-There are skills and situations where using IQ is "okay" but a Charisma attribute might be better for character interaction/reaction tests and for some skills.

2) Brace yourself as this one is much more "heretical" --using d20's to resolve tests. As the Blades and Black Magic uses a 3 tiered skill system (Inexperienced/Trained/ Expert) it works well with the bell curve d6 system as written--but could also work with d20 as follows:
  • Inexeprienced, roll 2d20, use the highest die roll
  • Trained-roll 1d20
  • Expert Roll 2d20, use lowest die roll
 The initial adventure played using d20's for tests/combat was well received--but this was by traditional Pathfinder players.

Yup I understand and do love the d6 bell curve, and have it as the core mechanic currently but its interesting to see what might be possible using the d20 mechanic.

I would not say this is a Richard Dreyfus "this means something"  moment, but I think it is important to look at different possibilities.

As always, appreciate your thoughts

Saturday, January 6, 2018

Adventure Seeds

image by: lingy-0
As I have continued writing and editing I have crunched out some adventure seeds. I think they thematically give you a sense of gaming using Blades & Black Magic. I am thinking, maybe incorrectly, that a few combat scenarios plus about a dozen adventure seeds (like the one below)  may be enough to round out the Blades book. Your opinion is always appreciated.

Whispers of Chaos
The characters enter a village the day before it is holding a witch trial. The party is approached by three factions within the village for aid: The husband of the accused, the local priest who brought the woman up on charges, the local warband guard who work for the mayor who runs the town. The witch is accused of evil manipulation and of controlling of the mayor and corrupting others with demonic pacts.
  • The priest wants help to save the townspeople from darkness and purge the village of evil.
  • The Warband wants help to oust the mayor so their leader Sven can take over.
  • The husband claims his wife is innocent, he wants help to free his wife so they can escape.
Reality is, yes the woman is a witch, her “husband” is her imp in disguise and they are corrupting the town to turn it into a foothold for the Coven of the Blood Circle.

Tuesday, January 2, 2018

BLADES progress update

Max Dunbar
So here is where  we I am at with Blades:

1) The rules are done including character creation, skills, combat, adventuring and equipment.

2) Need to add basic combat scenarios--or would an adventure be better to include?

3) Need to add common creature/ animal foe list.

4) Need to do art layout

Decision is made that setting specific, more detailed character creation (background, starting kit by homeland) will be reserved for the Zemya setting book.

After Blades comes out (End of January seems likely) then Cauldron 2 would be the next release followed by the Black Magic book and then the Zemya setting book.  It is an ambitious plan to get all 4 out this year--but I have it on good authority a man's reach should exceed his grasp.