What is Heroes & Other Worlds?

Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's. Become a Hero, Other Worlds await!

Saturday, January 6, 2018

Adventure Seeds

image by: lingy-0
As I have continued writing and editing I have crunched out some adventure seeds. I think they thematically give you a sense of gaming using Blades & Black Magic. I am thinking, maybe incorrectly, that a few combat scenarios plus about a dozen adventure seeds (like the one below)  may be enough to round out the Blades book. Your opinion is always appreciated.

Whispers of Chaos
The characters enter a village the day before it is holding a witch trial. The party is approached by three factions within the village for aid: The husband of the accused, the local priest who brought the woman up on charges, the local warband guard who work for the mayor who runs the town. The witch is accused of evil manipulation and of controlling of the mayor and corrupting others with demonic pacts.
  • The priest wants help to save the townspeople from darkness and purge the village of evil.
  • The Warband wants help to oust the mayor so their leader Sven can take over.
  • The husband claims his wife is innocent, he wants help to free his wife so they can escape.
Reality is, yes the woman is a witch, her “husband” is her imp in disguise and they are corrupting the town to turn it into a foothold for the Coven of the Blood Circle.


  1. Personally, I like it. My only suggestion might be to give a couple of different "reality is" possibilities, so that maybe each faction turns out to be the "good guys" in one of them. Then players can roll a die or something to see which one is the true case.

    The option you give is the first one, if the Priest is right. Option 2 might be that the warband planted some evidence and made an anonymous accusation against the woman, because her husband is one of the Mayor's biggest supporters, and if he's discredited (or better yet flees with the "witch"), the Mayor will lose face big-time and Sven can move in on the town. And number three is, the man is right, his wife is innocent, and Priest arrested her on trumped up charges because she refused his blandishments...

  2. Excellent suggestion Jeff, thanks!

  3. :-)

    (And, since human nature is far more complex than that -- maybe all three are somewhat right -- the warband really DID trump up some evidence against the woman, because her husband IS one of the mayor's big supporters, and the Priest is happy to run with it because he really DID get turned down by her in some nasty, insulting way, but despite her husband's firm belief in her innocence, she really IS a witch...which means the Priest was right after all, but for all the wrong reasons! The final reveal ought to be champion!)

  4. And this is why I love RPG's. Unlike most games with a binary "do tasks X Y Z to achieve the game goal and win" RPG's allow for depth of action resolution and morphing of story concepts. This is where referee creativity can take any nugget of a story and suddenly build it into something unique beyond the initial presentation. Great stuff Jeff!