Freezing
Sphere
(T) IQ14 EN4 R:IQ
Freezing
sphere creates a frigid globe of cold energy that streaks from your
fingertips to the location you select, where it explodes in a
10-foot-radius burst, dealing 3d6 points of cold damage to each
creature in the area. An elemental (water) creature instead takes 8d6
points of cold damage.
If
the freezing sphere strikes a body of water or a liquid that is
principally water (not including water-based creatures), it freezes
the liquid to a depth of 6 inches over an area equal to 100 square
feet. This ice lasts for 12 turns. Creatures that were swimming on
the surface of frozen water become trapped in the ice. Attempting to
break free is a full-turn action. A trapped creature must make a 5/ST
test or a 5/DX+ Escape Artist check to do so.
You
can refrain from firing the globe after completing the spell, if you
wish. Treat this as a touch spell for which you are holding the
charge. You can hold the charge for as long as 1 turn per IQ point,
at the end of which time the freezing sphere bursts centered on you
(and you receive no test to resist its effect). Firing the globe in a
later turn is a standard action.
That's it my friend!
ReplyDeleteLooks GREAT! Love the bolded spell name.
Thanks very much PB, I think its a good fit too!
DeleteNow to convert all the spells to this format! :)
Looks clear for a serif font...the spacing between letters makes it readable. That works for me.
ReplyDelete