What is Heroes & Other Worlds?
Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's. Become a Hero, Other Worlds await!
Monday, May 27, 2013
I have not play-tested it thoroughly so it is truly a beta experience, and you are on your own. I expect it to be tough and I am sure there are faults a plenty to find or tweaks to be made.
Please feel free to let me know on the FORUMS any comments or feedback! Maybe its a good idea to be further developed and maybe its crap! Give it a spin and let me know on the forums!
God bless our troops on Memorial Day and thanks to those who gave their lives for us. My own family has many folks who served so I am truly thankful for those who served.
Saturday, May 25, 2013
I got frustrated with my progress in Savage Sword #1 today. I need to re-focus as I was stuck, so I stepped away from it to clear my head--but still having the house to myself for the weekend, I needed to produce something!
There in half finished status was The Beacon at Enon Tor! So I re-focused and finished its conversion to HOW as an introductory adventure! I also created a simple battle board and counters that can be used if you like. They are not going to wow anyone, but hey ITS FREE!
So click on the HOW downloads to the right and you can download Enon Tor and the Battleboard for free! Its a perfect starter adventure and can be played in an evening!
Until I figure out what works and what does not (beyond my own table play tests) I don't feel right about putting it into the Cauldron, let alone charging for it, because its really more of a beta play-test item. Your feedback will be welcome and needed!
So Savage Swords #1 will be a free download and I'll post again when it is available for download. Note, you will need the HOW rules book to play it!
Monday, May 20, 2013
Saturday, May 11, 2013
Thursday, May 9, 2013
Sunday, May 5, 2013
Because we may not see this weather again until Mid-July, you have to be a vampire or a game designer to be stuck indoors on days like this! So after traveling all week on business and a lot of long days on the road, I pushed hard yesterday and completed the Magic Carta art version. Yup it is DONE!
Now a print test is on order, and with expedited shipping I am hopeful to see it here by next weekend...which would mean it very well could go up for sale next weekend!
So after months of work, what's in the Magi Carta? I am glad you asked! Below is the table of contents:
- Learning Spells p7
- Cartomancy p8
- Dermal Magic p9
- Spell Gems p10
- Wizard Staff p11
- Spell Books p12
- Book Worms p13
- Familiars p14
- IQ8 Spells p18
- IQ9 Spells p23
- IQ10 Spells p38
- IQ11 Spells p57
- IQ12 Spells p78
- IQ13 Spells p95
- IQ14 Spells p117
- IQ15 Spells p138
- IQ16 Spells p150
- IQ17 Spells p163
- IQ18 Spells p175
- Alphabetical Spell Index p183
It is nearly 600 spells! Best of all? KICKSTARTER FREE! Once again, I am not taking a dime of your hard earned ducats until I have something to give you back. You may have to wait for me to get each book done, but you keep your cash until its ready! I am hopeful you will find each book worth the wait and your investment!
Damn, I can't believe after months of work it is finally done! Now sunshine, beer, bocce, and barbeque are on the "to do" list today! Cauldron #1 is the next project and look for that to be out in June!