What is Heroes & Other Worlds?

Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's. Become a Hero, Other Worlds await!

Saturday, September 1, 2012

What's in it?

I have had a couple emails asking for additional details about the HOW rules book and thought they might be of interest more broadly.

How different is this from Metagaming's stuff?
Overall, I am using the Moldvay Basic rules book as a template for creating the HOW rules book. I think the core engine elements are similar, but HOW is more focused on role playing than on being a  fantasy skirmish board game.  Yes you can still play it that way, but it is not necessary.  If you choose to use minis/maps-you can use either hexes or squares-neither is assumed just "spaces."

What's in the book?
1) character creation
2) skills
3) spells
4) combat
5) weapons/equipment
6) creatures
7) treasure tables
8) basic dungeon creation
9) a programmed introductory adventure: I am very pleased to say the rules will include a programmed introductory adventure from a well known outside source, more on that a bit later...

What size is the book going to be?
6x9 like the OD&D LBB or original Traveller rules books. This size will tie in nicely with both the size of Cauldron Magazine (official HOW materials/info) and Dark City Games programmed adventures.

How may pages?
Not sure yet, but I'd say once the adventure and art are included 72-84 pages.

This year, most likely October.

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