I have had a couple emails asking for additional details about the HOW rules book and thought they might be of interest more broadly.
How different is this from Metagaming's stuff?
Overall, I am using the Moldvay Basic rules book as a template for creating the HOW rules book. I think the core engine elements are similar, but HOW is more focused on role playing than on being a fantasy skirmish board game. Yes you can still play it that way, but it is not necessary. If you choose to use minis/maps-you can use either hexes or squares-neither is assumed just "spaces."
What's in the book?
1) character creation
2) skills
3) spells
4) combat
5) weapons/equipment
6) creatures
7) treasure tables
8) basic dungeon creation
9) a programmed introductory adventure: I am very pleased to say the rules will include a programmed introductory adventure from a well known outside source, more on that a bit later...
What size is the book going to be?
6x9 like the OD&D LBB or original Traveller rules books. This size will tie in nicely with both the size of Cauldron Magazine (official HOW materials/info) and Dark City Games programmed adventures.
How may pages?
Not sure yet, but I'd say once the adventure and art are included 72-84 pages.
When?
This year, most likely October.
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