What is Heroes & Other Worlds?

Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's. Become a Hero, Other Worlds await!

Thursday, October 25, 2012

Nothing Fancy

For the people following this blog for awhile, thanks and pardon that this description will be old hat.  To the cats just clicking, thanks and here is a quick synopsis of Heroes & Other Worlds:

The HOW system is inspired by Melee/ Wizard games from Metagaming. The HOW rules book presentation is inspired by the Moldvay D&D Basic Rules book.

In essence I want the Metagaming inspired mechanics linked with the role playing inspired goodness of the Moldvay book. There is no setting included in the basic rules, the other worlds are what you will make of it.

Support
A second book Blades & Black Magic will include more character options, different types of magic, more spells, more creatures, and a S&S style setting. Not really EXPERT RULES, but a collection of additional material that can add more crunch and options for players who want/need that kind of extra detail.

Cauldron will be the zine I use to continue to add new optional ideas, and will be the vehicle to have YOU submit your own adventures, spells, creatures, equipment, other worlds etc.

Adventures
Right from the start there are a large number of adventures compatible with HOW. Where? DARK CITY GAMES. They produce programmed adventures just like the classics from Metagaming.  As HOW uses the same core system, you have a lot of great adventures right from the start!

In addition I will be creating an adventure ode to the original Death Test modules. It will be a programmed adventure and it will be deadly.

Okay so the big question--WHEN?

editing on the referee section is still on going and I believe it is going to finish this weekend.  Then Layout, print test, review of print test and boom publication: aiming for late November.

No kickstarter, and I am not taking your hard earned money until I have something to give you back.  

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