Okay so how does it work? Originally my idea with Savage Swords was to mimic the Man to Man adventure Orcslayer. Orcslayer is a series of combat scenarios linked with role playing Interludes between each battle. Love the idea, but it is definitely a railroad experience and I wanted to "improve" on it. So I was thinking about how I could tweak it and make it a bit more interesting to play and referee. That's when the "Sand Crawler" came into being. Here is how it works:
There are lettered combat encounters, but the path and order they are explored is up to the players. There are "exits" listed at the end of each combat scene. Then as the players progres to the next scene there is an "encounter table" for each hex they move through. Depending on time of day the chance and type of encounter changes. Eventually the players make it to the final "win" combat scenario and the adventure is over. Below is a quickie map to illustrate the idea.