This chart uses a d66 roll. This is best done with two different colored 6 sided dice . One d6 is read as increments of tens (1=10,2=20,3=30, etc) and the other is read as ones (1,2,3 etc.) As an example, I have a red d6 read as tens and a blue d6 read as ones. I roll both and the red die is a 2, the blue die is a 4, so my result is 24.
In addition to further simplify hit location, I combined abdomen and chest into one simple Torso location. Where I am "stuck" now is in hit location results. I envision two different charts.
The first is a simple list of modifiers like
If you are hit in the leg, suffer X movement loss during your next turn.
If you are hit in the arm add +2 DRM to any DX action in your next action
Then a secondary list of critical results by location that each have a random roll.
The "stuck" part is how to determine when to switch between the two. In my mind this can be either or maybe both:
1) the result of rolling a critical result (a natural 3 or 4) roll for a critical
2) or can be based on weapon damage delivered: (if 6 or more points of damage are taken,after AR deduction, by a human sized or smaller sized opponent in one attack, roll for a critical.
Thoughts or opinions?