What is Heroes & Other Worlds?

Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's. Become a Hero, Other Worlds await!

Thursday, January 23, 2014

Savage Shores

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If you will remember back in December I talked about creating a crowd sourced set of sandbox settings.  The actual sandbox area would be small and sized to fit on a 4x6 index card.  This would allow you to create an interesting setting within a manageable little area.  This would not be taxing to fill with entries and a coherent theme. As a result, it becomes an interesting possible setting to explore in the span of a few gaming sessions.
Part of the original issue for some was how to unite the disparate individual parts so they could be used as a whole big map.  While I never considered doing that myself, it became clear many folks did want to and I thought of a few options, but honestly none really worked out for me…until this morning on the way into work listening to the Ocean Blue.  Yup, that was the ticket…ISLANDS.
So everyone can create a sandbox island setting and the only stipulation is all border hexes MUST be water.  So you can configure and unite the mini islands in anyway you like!  Second, if one island is full of dinosaurs, another has alien bugs and another has a lost civilization…it all works together!
So here is what I would like to do:
1)      I’ll come up with a broad Savage Shores setting and hexploration rules for the setting
2)      Anyone who wants to participate can email me to participate and carve out their own Savage Shore to populate
3)      I will email a blank map to use and icons to cut and paste into the island to form your setting. I’ll also provide a Savage Shore Master sheet for you to use so we have a standardized format for all entries
4)      Once you are done send it back to me and I will compile all entries into one booklet!
5)      Please also make sure to include your blog or G+ account info so I can make sure you get credit for your work and a link back in the booklet.
6)      Participants who submit a Savage Shore will get a link to the completed PDF for a one time free download
7)      You do not have to stat out any creatures!  I will do that for Heroes & Other Worlds  and create a compendium list the back of the book of all creatures included in the Savage Shores setting!
8)      By submitting you allow me to publish your entry in the print and PDF versions for profit.
So that’s where I am at…anyone interested?

10 comments:

  1. You had me at 'crowdsourced ... sandbox'.

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  2. As long as the mapping part is easy to do I'll have a bash.

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  3. is your email: fenway5 @ g00g13.c0m ?

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  4. please delete my last comment if you actually have that address.

    i thought about a non-campaign specific campaign world of island about a year ago. i didn't think people would dig it. i was going to call the world 'Oasis' - Otherworldly Adventures on the Strangely Inordinate Seas...didn't think people would dig the name either...but have at it if you do.

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  5. I would love to make one of these islands. How do I email you?

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  6. Thanks all for your interest, comments and ideas I think this thing is going to set sail! I will put together a new post this weekend with details and an official sign up thread. I am really digging where this could go, thanks for getting on board!

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  7. i can't wait!
    http://www.youtube.com/watch?v=nZ5d6EXIOHE
    LOL

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  8. That really sounds like a neat idea! A great archipeligo of interesting islands large and small to explore is precisely the idea that came to me last night in a dream, so you know it is meant to be.

    Now what would I put on MY island? hmm.
    I also like that you will be doing all the creatures, since that will make it all flow together, so you don't have all sorts of takes on the same alien bug idea.

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