What is Heroes & Other Worlds?

Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's. Become a Hero, Other Worlds await!

Sunday, April 1, 2012

Let me tell you of the days of high adventure...

Work has begun shifting HOW rules to a BBM style game.  A few notable changes right off the bat:
1) Hit Points are a stat now, which equal ST, or ST+EN if you want more heroic play
2) All spells are Considered Black Magic and cost HP to cast
3) Ritual Magic added

Further additions will include
  • Mutations from casting Black Magic
  • Sanity/Fright checks
  • Career Background option: this is 36 different careers and each starting character has 2 to 4. Each career has a brief description and 2 different skill choices for a character to take.  A character may elect to choose 1 skill and roll again, or both, and roll again.  In this way each character starts with a total of 4 skills and a bit of background history.
I still can't see a character wanting to be a Mage...but I have not closed the door on one who wants to pursue such things.

Also Artkid (Luigi) has agreed to a commission to do the cover and provide some internal illustrations for the rules book! I am very excited to have his work give shape to my game!


  1. Maybe PC magicians are more like sages, searching out forbidden knowledge long lost to man to be harnessed in the form of scrolls, rituals, amulets and potions - rather than being spellslingers.

    1. Sean that is a cracking good idea! That makes an alchemist (spells to potions) or artificer (spells to item) a very interesting character or devilish NPC. Brilliant!

  2. Having a zealous Cultist (spells to rituals) makes a (more S&S) option for religious magic user than cleric and explains the abundance of nubile sacrificial victims to be rescued.

    As for warriors and magic weapons - rather than magic - maybe it's a legendary sword prised from the skeleton of an infamous emperor, or just the long-stolen sword crafted by the warrior with his father, or maybe the weapons 'levels up' with it's exploits.

    1. @SW-Agreed again. Cults are the major practicers of Black Magic, especially ritual magic to call forth being and beasts from other the nether realms!

      Weapon and armor could be either be artifices, legendary/runic from the ancient ages or perhaps crafted from fallen stars and unbreakable, strangely hued and with strange powers.

  3. Sounds great fellas! Love it and can't wait for it!