1) Damage initially comes off of the characters EN.
2) Once EN is depleted all damage comes directly off of ST. When ST is 0 you are dead.
3) EN damage is recovered (back to full) after a good night's sleep
4) ST is more serious wounding damage that requires medical/magical attention to heal.
5) This eliminates HP as a stat
6) NPCs, men and Monsters suffer damage right to ST and do not have the EN benefit.
This allows PC's to be a bit hardier (maybe even fool hardier?) and fits more into the heroic tropes of fantasy literature...WITHOUT making them superman (ala D&D.)
Unlike Damage, the cost of casting magic comes right from ST as damage, ST 0 means a dead character.
Ritual Magic allows you to use the ST of others to pay for the cost of casting a spell.
Magical items can grant energy or charges for spell casting.
There is no increasing of attributes after the character is built, only skills can be increased or new skills can be learned.
I am just not a fan of attribute increase mechanics. I like the idea one has to focus on improving or learning new skills instead of suddenly becoming more dexterous and getting better at everything as a result.
The work continues, and feel free to let me know if you have an alternate thought or issues. I may not change my mind, but am open to alternatives. Also see some alternative logos below, if you have a favorite let me know!