The idea was they were mini adventures with simple set-up for each room and it could all be put on an index card...creating a Pocket full of Peril!
This is the way I still do a lot of my adventures...but rather then just stumbling on a hole in the ground, these sorts of adventures need a place to be and stuff that happens before you get there. Thus Hexploration or sandbox environments are a perfect way to create a setting for your adventure! May times, the journey can actually become the adventure!
I love the hexcrawl concept and game play style, but my time is limited and populating 300+ hexes feels more like a chore than a joy. Populating a handful of hexes though with a neat idea or concept though when the idea strikes is a a lot of fun!
So with your help, here is my concept for a crowd sourced Pack Full of Peril!
I'll put together an overview setting theme/idea for the setting.
Then each participant uses a 7 hex template and an open source hex map iconography to "draw their map".
Next you populate 7 hexes, and there should be only one major encounter (adventure locale, city, village, town, ruin, or unique hook) in your 7 hexes. Every hex should have a description of terrain and any points of interest, challenges, or other strangeness that might be encountered.
Then any referee could cobble the 7 hex treasures into their own larger, unique and very detailed sandbox setting map! This would be a creative commons effort and made availble freely after completion.
This is just a basic idea outline, and I will need to work on better detail of the project and better directions, but this would be a unique resource for your Heroes & Other Worlds game!