|Image Source 4Fumiaki4|
(#1d6+2) ST9 DX9 IQ2 MV4; AR-4, DM 1D6+2 (Cutlass OR Spear) or 2pts ST by frostbite touch, no AR protection from touch. SP: FT, IA, Frozen TR:none
An ice skeleton appears a a blue tinted, with ghostly blue flame emanating form its eyes and mouth. It crackles as it walks due to being covered in a thick icy coating. This coating creates a strong armor protection. In addition the touch of a ice skelton deals frosbite causing 2 ST damage, no armor protection.
The ice skeleton takes 1/2 damage from fire based attacks but takes double damage from smashing attacks from clubs, hammers and blunt weapons. Ice skeletons are immune from sleep spells or the attacks of darts, bolts or arrows.
The ground skull of an Ice Skeleton can be packed into a double skinned wineskin keeping the liquid within at near freezing. bag loses power if bag is burned, ruptured or ever completely emptied. Swallowing or inhaling freshly (1 hour old) ground skull powder causes 2d6 damage immediately to the consumer, no AR protection.
BONUS TO HOW PLAYERS FROM ERIK MENARD!
Erik created an outstanding double sided HOW character sheet he has graciously shared with us all! Download it for free here! Kudos to Erik on creating a brilliant character sheet and thanks for sharing it!