What is Heroes & Other Worlds?

Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's. Become a Hero, Other Worlds await!

Saturday, August 30, 2014


And the work continues...

One of the "extras" in the TTT (Tome of Terrors and Treasures) will have some humanoid races listed with a playable character option!  So if you wanted to have Bugbear, Gnoll or Frogling characters you could! Most of these races have no EN, but of course a Referee could always over rule that.  So here is a sneak peak at the Frogling:

Encounter: 1d6                             Behavior: Territorial (12)
ST: 6-9                                         Habitat: Jungle, Marshes
DX: 10                                         AR: -2
IQ: 8                                            DM: 1d6 (Dagger or Javelin)
EN: 0                                           SP: Hold Breath
MV: 4/8 leap/ 6 swim                     TR:Pocket, Pack

Frogling's are 3'-4' tall amphibious humanoids that resemble frogs. Known to be of gentle spirit and even temperament, they are respected by all races. They are fond of gathering knowledge, telling stories and love to sing. The deep croaking voices of the Frogling do take awhile to appreciate when in song.

Frogling's live in small clan habitations of domed huts made of mud, lily pads and grasses. While this may sound dreary they are actually quiet cheery and green with the constant curves and rounded nature of architecture providing a peaceful and happy feeling. A typical village will be found near rivers, ponds, lakes and wetlands. In any clan two or three will be wizards with 1d6 spells each, while the rest will be adventurers.  

Frogling prefer only cloth armor or clothing and will rarely wear leather, and never metal armor. They will use shields as these can be discarded if the need to swim or leap arises.

Froglings are fond of wet climates and locations. They will avoid desert areas or dry areas. In such environments where the frogling may dry out it suffers 1d6 ST damage per hour. Salt water is equally unpleasant to froglings and they suffer 1 pt of damage per minute they are exposed (immersed) in salt water.

Hold Breath: A frogling can swim underwater and hold its breath a number of turns equal to 2xST

Frogling characters possess the following racial traits as a base.
ST -2, DX +2, IQ +0, No EN.
Natural AR-1
Medium size.
Special: Hold Breath
Favored Class: Adventurer.

Currently (w/o the treasure portion) this beast is 300 pages!  HOLY CRAP!  There is still a lot of editing and work to do but I wanted to give you a sense of how big this sucker is going to end up being and you can see why this is taking a lot of time!  More coffee and back to work...