One of the things I am working on behind the scenes is a book of backgrounds. The idea is you could roll up a back ground or two for your character to get starting skills and a hook idea for your character. For the Referee it is a pre-made book of NPC's covering major and minor people the characters may run into.
I plan on putting a couple into the next Cauldron (yes it IS still coming) but in the meantime here is a preview of one such entry...the assassin.
ASSASSIN
Hiring
killers is the task of any king, guild, or rebel...but when the job
needs to be quickly, quietly and without the usual noise and mass
destruction of an army, their the assassin works quietly and alone.
In darkness, and with stealth the assassin seeks not glory nor fame
and the best ones are not even known to have committed the crime.
Attributes
ST10
IQ11 DX13(11) EN8 MV6; AR-2 (leather) DM 1d6 (daggers)
Skills
Hide/Spot
Hidden+1, Stealth +1, Thief +1, Dagger+1, Athletics+1
Ability
Quick
Draw- Once per turn you are able to produce a weapon or item of
dagger size or smaller you possess on your person into your hand
without sacrificing an action that turn to do so.
Equipment
2
daggers, padded vest and worn clothing, dark travel cloak, padded
leather boots, small sack, belt pouch. 2D6x10 coins.
Hook
Wandering
is a part of your life. Those who know of you can always find a way
to reach you but you never stay in any one place to long, for those
who know how to find you may also be the ones who ultimately betray
you. So you venture town to town picking up the odd job or task as
necessary to provide a relevant cover and to see if your real skills
might provide a bit of ready coin.