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Pixie as Character
ST (-6) DX +0 IQ+0 No EN
MV (DX/2.5) /12 flight
Small Size
Low-light vision
AR:-1 natural bonus
Standard weapon: Pixie knife (1d3)
Special Attack: Pixie bow (1d3) or sleep/confusion arrow per Pixie description.
Special: Greater invisibility: pixie can suppress or resume invisibility as an action-does not became visible if it attacks. Spell abilities 1x day per creature description.
These spell abilities do not cost ST/EN to use 1x.
Note if a Referee allows using any of these 1x abilities a second time, it causes ST1 damage.
Thanks for doing this!!!
ReplyDeleteDoes flight movement need mentioned in special abilities?
Also, what if greater invisibility was ''always on'', revocable at will like d&d pixies?
The thinking there is they have no EN, greatly reduced ST, barely do damage but are succeptable to a lot of it. Might help give 'em a chance in a nasty encounter?
Played one years ago, being pranksters it was a lot of fun. The DM helped me create a fake scroll & you should've seen the look of irritation when they were finally able to decipher it, much like Ralphie decoding Annie's secret message: ''Be sure to drink your Ovaltine''... Then she negated the illusory script to reveal the true message lol.
The players hated her at first til they realized how valuable she was scouting ahead in flight to report back dangers ahead, getting into smaller spaces the others couldn't, then she rolled a natural 20 on an ancient undead. The players ended up loving her and of course the pranks and laughs kept coming :) Good fun was had by all!
Might even bump up DX a bit, they're pretty quick.
ReplyDeleteOther than that, looks great!!!
Thanks again so very much :)
Hi, I have to disturb this topic. One important question as regard to key rule:
ReplyDeleteHow we determine who acts first:
1. Higher MV acts first, then in order of descending MV. In the case of tie we roll d6.
or
2. We roll d6, MV doesn't matter at all.
Explanation in the rulebook isn't straigthforward. Combat example suggests the latter modus, but description of MV the former. I don't grasp it...
Sorry for confusion!
DeleteThe d6 roll determines which side (Player or Enemy) will act first.
THEN within each side (Player or Enemy), the MV value determines the order of action for those on that side.
Example: Players (P) are attacking Goblins (G)
1d6 is rolled by leader of the Players and the leader of the Goblins. Players roll a 4, Goblins roll a 2. The Players win and will act first.
The Players have an Elf (MV6) a Barbarian (MV5) a Wizard (MV4) and a Dwarf (MV4)
The Elf will act first, then the Barbarian. The Wizard Player and Dwarf Player each roll a d6 to determine who will act first. The Wizard rolls a 5 and the Dwarf rolls a 1. So the Wizard will act third and the now grumpy dwarf will act last.
Thx, now it's clear as bright, high-magical candle.
ReplyDeleteCould you mull over creation a hardcover version of the rulebook? I don't like softies, for they are in ruin due to constant readin'. I would buy it.
ReplyDeletethx
When the revised edition comes out I will offer both a hardcover and softback version, as well as PDF.
DeleteSo I'm very interested in MC and TT...but I don't want to buy them only see rule changes in the revised edition that makes them less useful. Do you anticipate serious changes that would make it an issue?
DeleteGood question 123--
DeleteThe goal of the revision is to clean up, clarify and refocus the original rules--but it will not change the rules! Unlike the worlds most popular RPG, the HOW revised edition is not a "new edition" in the sense of changing mechanics and making the current books useless. The MC and TT will be fully compatible with the revised rules. No worries there!
I have visited a bookbinder today... I'm waiting impatiently for HC :))))))
ReplyDelete