What is Heroes & Other Worlds?

Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's. Become a Hero, Other Worlds await!

Sunday, February 3, 2013

Bubbling Brew

Lest you think Cauldron #1 will only focus on Swashbuckling (which it does not) the contributions by E.P. Donahue (2 new illustrated creatures+an adventure) and the Gone to Ground adventure from 'Geordie Racer' should let you know the Cauldron will always have a number of different ingredients to insure it is a successful brew!

Follow up question though, Is the Magi Carta better as one large tome, or as two separate books:

Vol 1: IQ 8-IQ12
Vol 2: IQ13-IQ18

Thoughts and opinions are welcome, back to scribing...

8 comments:

  1. One book, I should think--unless it will be a monster of a book and difficult to handle as a result.

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  2. How many pages is Vol 1 ?

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  3. Still working on IQ11 and then on to IQ12, so I am going to guess it would be around 80 to 90 pages. I think the whole thing should come in around 200-240 pages as a wild ass guess.

    Certainly not a huge single book by any means.

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  4. I would go for the single book then. Are you going to save rituals for B&BM ?

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    1. Thanks Geordie, yes ritual magic will be in B&BM.

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  5. One thing is puzzling me about learning spells. The rules state:

    "Only a Wizard Hero can learn and cast a spell above his own IQ. A Wizard adds 1 die to the attempt (4/IQ) to cast that spell anytime it is used. For example a Wizard with an IQ11 could learn up to 11 spells, and none should have an IQ rating above 11."

    Was your intention that a Wizard could learn spells above his IQ as stated in the first sentence, or not, as in the final sentence.

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    1. Chris, sorry if my wording is not clear. YES a wizard (only) can learn spells above IQ. What I was meaning by "none should have an IQ rating above 11" is in reference to the 1 die penalty. So it should have been:

      none should have an IQ rating above 11, any that do add +1 die to the test.

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