What is Heroes & Other Worlds?

Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's. Become a Hero, Other Worlds await!

Saturday, March 19, 2016

Buried (not dead and)

Hello fellow adventurers.

Yes I know it's been very quiet on the gaming front of my life for quite some time--at least publicly.  Frankly my real world job for the last year and half has eaten up all my time and energy. 50+ hours a week every week, lots of travel to and from customers, and its been quite literally like this for 15+ months with no end in sight.  While the real world job and company are doing quite nicely given the difficult economy, my personal time and ability to be creative and have time to write --well that's severely curtailed.

I want to write more, I have more to write and have in fits and starts I have written more.  The basic rules of Blades & Black magic are done.  I still have 60+ spells written (I want to hit 80+) and have 5 different "cultures" synopsis done.

I am looking to still add "favors" (like feats) into B&BM maybe 6 each as part of a "cultural"  background  or I can see a combined list of 36 and you roll d66 to get 1 at thee time of character creation.

I have considered releasing just the basic rules and spells (sans creatures/cultures) as a "players book" and then doing the cultures, creatures and random encounter charts as a later "Referee book" but at this point given my schedule issues (spent all last week on the road for business-more trips coming soon) I am not sure how big a gap would occur between releases.

And then...there is still Cauldron issue 2 which I really want to get done this month. I think I have enough to make it worth while--but certainly don't want to release something crappy just to say at least I did something. I also want to do a city book--maybe just a special Cauldron issue section-where you get tables to help create  a village, town or city and the business inside it. Deal a bit with law and order in the city a well. Then there is the thief pursuits stuff I want to do inspired by  the old Thieves Guild RPG stuff I have.  Long term once B&BM and the revised HOW come out-The Cauldron will be the "bits & bobs" way for me to do small adventures, interesting add-ons, and other stuff that does not require a full specialized book to create.

So, I apologize that it is taking so long to get something new completed and out the door. This is still very much a game I love, continue to support and write, but the real world needs and commitments to family and my real world job are dominating my time currently.  I hope in the end when new releases shake out you will find them worth the wait.  As always I am very  grateful for your continued interest and support.