Character creation is fast and simple. In essence you roll (or choose) your background, roll some characteristics
and then pick a class. This will be a heavy and broad class based system. Lots of different specialized classes that provide certain abilities and spells are predetermined/fixed by class. No attributes to roll up-- characters of class are considered to be pretty much the same.
Combat is quick and damage is fixed based on class or modified slightly by specialized ability.
Inspirations are drawn broadly from Roguelike computer games, Car Wars, Knave, Tiny Dungeon and the usual RPG suspects.
I would also intend O.G.R.E. to be more of an open source game you could make/publish your own adventures and additions--though I am considering imposing a page limit. Maybe 12 or 24, the key is keeping things for the system quick to digest, simple to get into and very focused on a specific topic.
I want the rules to be short and playable. Then optional topic add-ons like Dungeons, Barrow mounds, Mountains, Demi-Humans, Cities and more. Bolt on or delve into topics you want, ignore the stuff you don't care about.
One more idea and draft in progress...