IQ10 Vermin Cloak (Ward)
Inscribed with a bat wing and spider venom on a cloak or other large worn garment stitched with black widow webbing and using bat teeth as the needle. When activated, the garment erupts into a swarm of bats and spiders which fill a 10’ space around the caster. Unprepared viewers must pass 4/IQ or become stunned and unable to move or act for 1d6 turns unless attacked. Those targeting/attacking the wearer must add +1 die to the test for as long as the spell lasts.
IQ 11 Seeds of Decay (Ward)
Seeds are harvested from rotting pumpkins and inscribed with corpse blood by the beak of a raven. Once the seeds are activated and thrown about by the caster, the ground around the caster for 30' becomes a spongy, slimy mass of stinking filth and decay. Movement is at a crawl speed in these spaces and all actions or tests suffer a +2 DRM while in a decayed space due to noxious fumes and sludge. The sorcerer is unaffected and can move/act normally.