What is Heroes & Other Worlds?

Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's. Become a Hero, Other Worlds await!

Saturday, September 21, 2013

Where I am at

Work has me swamped so my posting and responses are not as quick as normal.  That being said I wanted to give you a quick update on where I am at on some projects:

Cauldron 2, about 75% done-this is planned to be out in Late October.

Lee Reynoldson's Raedwald- Also about 75% done this is planned to be out in December.

In addition I have two completed projects I have not mentioned before. I am saving these for release next year. My hope is those two will give me "cover" as I work on Blades & Black Magic. By cover I mean there will be continued releases as I grind away on Blades & Black Magic.

Thanks for your patience and your continued support!

Saturday, September 14, 2013

Hit location test

Clint Staples has provided the following as a test for humanoid hit locations and effects.  Give it a spin and let me know what you think!

Hit Locations - Humanoids

Melee [D66] Hit Location
60 - 66 Head
51 – 59 Left Arm
41 - 50 Right Arm
28 - 40 Torso
20 - 28 Left Leg
11 - 19 Right Leg

ARmor Value Hit Location


Left Arm

Right Arm


Left leg

Right Leg

Ranged [D66] Hit Location
64 - 66 Head
58 - 63 Left Arm
52 - 57 Right Arm
25 - 51 Torso
18 - 24 Left Leg
11 - 17 Right Leg

Minor Hit - Effects: Location hit but less that ½ ST – Next turn only.
  • Head – dizzy and confused, -2 DX and Move, 3/ Alertness or IQ to notice or act.
  • Arm – Lose the use of that arm, item carried [Weapon, torch, etc] is retained.
  • Torso – sickened and winded, -2 ST.
  • Leg – stumble, 1/2 Move.

Major Hit - Effects: Location hit for ½ ST or more – Effect continues until Healed or Physicked.
  • Head – as above; roll 3/ EN to remain conscious.
  • Arm – Lose use of that arm, drop anything carried.
  • Torso – as above; roll 3/ ST to stay standing.
  • Leg – drop to knees, fight from there, Move = 2.

If a location, previously wounded, is damaged again, the effect automatically becomes a Major Hit.