What is Heroes & Other Worlds?

Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's. Become a Hero, Other Worlds await!

Saturday, March 30, 2013

After feedback

Freezing Sphere (T) IQ14 EN4 R:IQ
Freezing sphere creates a frigid globe of cold energy that streaks from your fingertips to the location you select, where it explodes in a 10-foot-radius burst, dealing 3d6 points of cold damage to each creature in the area. An elemental (water) creature instead takes 8d6 points of cold damage.

If the freezing sphere strikes a body of water or a liquid that is principally water (not including water-based creatures), it freezes the liquid to a depth of 6 inches over an area equal to 100 square feet. This ice lasts for 12 turns. Creatures that were swimming on the surface of frozen water become trapped in the ice. Attempting to break free is a full-turn action. A trapped creature must make a 5/ST test or a 5/DX+ Escape Artist check to do so.

You can refrain from firing the globe after completing the spell, if you wish. Treat this as a touch spell for which you are holding the charge. You can hold the charge for as long as 1 turn per IQ point, at the end of which time the freezing sphere bursts centered on you (and you receive no test to resist its effect). Firing the globe in a later turn is a standard action.



  1. That's it my friend!
    Looks GREAT! Love the bolded spell name.

    1. Thanks very much PB, I think its a good fit too!

      Now to convert all the spells to this format! :)

  2. Looks clear for a serif font...the spacing between letters makes it readable. That works for me.