What is Heroes & Other Worlds?

Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's. Become a Hero, Other Worlds await!

Thursday, January 19, 2012

Heroes & Other Worlds Skirmish Battle Report

My wife and I played a battle today using the Heroes & Other Worlds Skirmish rules and I thought it would be good to post a quick report.  Note while my wife likes games, this is not the sort of game she is used to playing.  So while she can tell an Orc from a Goblin, she isn't a hard core gamer.

Her Forces
1 Sorceress with mage staff, sword, leather armor and spells Hex bolt and Hold
1 Knight with chain, sword and shield
1 Spear guy with chain and shield
1 archer with chain, dagger and bow
1 archer with leather, dagger and bow

Him Forces
3 goblin archers in leather with bow and dagger
3 orc fighters in leather with shield
1 Necromancer with mage staff, dagger, and the spells Shatter and Coward

The battlefield 24x24 with 16 chessmen scattered around in diamond pattern.  Center of the board was The fabled ORB OF MIGHT!

Goal: Grab the Orb of might and take it off the board back to your wizard's keep. We each started on opposite sides of the board.

I arrayed my forces goblin archer in a line first, followed by a row of 3 orcs and the Necromancer Eddie in
the back.

She placed archers on the wings, with knight and spear man in the middle and the sorceress behind the row of  warriors.

Turns 1-3 move to contact

Turn 4: First blood. A goblin archer shot her spear man...but was shot in return fire.  Her: 4 left Him: 6 left

Turn 5: Goblin archer takes gem and sorceress casts hex bolt killing goblin.  Goblin archer returns the favor and kills the sorceress.  Second human archer and remaining goblin trade fire, goblin loses that exchange. Her: 3 left (2 archer 1 knight)  Him: 4 living (3 orcs & necromancer)

Turn 6: Orc moves in to retrieve Orb. Necromancer casts shatter on archer's bow...but he gets a shot off and kills the necromancer. Another orc is dropped by the second archer.  Her 3 left (dagger wielding archer, knight and archer) Him: 2 orcs.

Turn 7: Orc carrying orb moves to leave the battle field, second orc moves into hand to hand with knight, they trade blows but both survive. Archer shoots at orb carrying orc and hits...his shield. Her 3 left, Him 2

Turn 8: Orb orc moves further away, interference orc chargers archer...and is shot dead.

Turn 9: Orb Orc moves closer to edge of board...and is shot by William Tell in the back...The Red Knight has his men retrieve the orb and its off to the bar to quaff some brews.  Her 3 left, Him:0

The whole battle, with explanations, questions and spell reference, took 50 minutes and I spent 30 in prepping figure sheets and the battlefield.  A roaring success as we will face off again after dinner.

Some tweaks and clarifications are still necessary, but I think I can clean it up and have it in a 12 page booklet soon!  As is, the pocket mod works well and is free to download!

No comments:

Post a Comment