What is Heroes & Other Worlds?

Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's. Become a Hero, Other Worlds await!

Sunday, January 22, 2012

A question

I was asked a question that I thought might be of broader interest to more players.  The questions was, do I have rules or a system to convert HOW RPG characters over to HOW skirmish.

Short answer? Not specifically.  As the HOW RPG can be played skirmish style already, it did not occur to me to create one.

That being said, I can see where someone just wants to play a quick battle and HOW RPG contains nifty bits to add to HOW skirmish.  So for those interested, here are the untested rules:

As to conversions from HOW RPG to HOW Skirmish? Well that would take a bit of work but off the top of my head I think you could:

1. Get rid of EN
2. Divide each of the RPG character's ST, IQ, and DX by 4 and the result is its HOW skirmish value
3. MV translates straight across

That will mean a 6 or higher rating on many creatures ST.  Take any ST above 6 and turn it into HTK for that creature. Yes that does mean the creature can "auto hit" in melee, but that is what makes a monster monstrous!

Spells would NOT cost EN any longer--but the EN value of the spell now becomes the Point cost necessary to use it. Not all spells translate very well, and if a HOW RPG spell sounds similar to something in HOW Skirmish, switch the RPG wizard's spell to the Skirmish variant.

Not perfect, but just dangerous enough to have fun with!


  1. Thanks PB, not sure if it merits brilliant, but I do appreciate the kind words and support!