What is Heroes & Other Worlds?

Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's. Become a Hero, Other Worlds await!

Thursday, March 15, 2012

A few updates

First, my sci-fi game Rogue Space is out and you can pick up a copy (at cost) over at my Rogue Space site.

Second an online game of Heroes & Other Worlds is about to kick off, check it out you may even be able to sign up and play!

Here is the in game play thread.

Last, here are a few public answer to questions I have been emailed and seen posted online:

1) Are you EVER going to make a GM book?  Yes indeed, and no not really.  The current download manual will be edited, tightened up, and a GM section will be added. Then it will be made available as a complete game book.

2) I love rule X from TFT...can you change your game to add that in?  Negative ghost rider.  While there are some clarifications and changes coming to the rules (such as experience and advancement changes) I am not trying to redo TFT exactly.  Instead, its more a TFT inspired RPG and less a direct clone.  This is more of the TFT I wish had come out: TFT mechanics +D&D game style=HOW. As with all RPG rules, you can (and should) tinker and change as you see fit! Have an old rule you like? It should be easy to just add that in.

3) What else are you going to create...AND WHEN? Easy tiger, this is a labor of love and not a money making venture.  Now if you have a few grand laying around you'd like to shoot my way to have me focus my sparse free time on this project alone, email me and we can talk.  Outside of that possibility, all I can say is stay tuned sports fan!

In all seriousness, I really do appreciate and value your feedback.  Everyone has their favorite TFT rules or conventions, and they really want those in my game.  I can appreciate that, but, what you are getting with HOW is my own look at the rules and the way I like the game.  Your mileage of course may vary.


  1. Thanks for all your work.
    Here is a possible Excel spreadsheet that you can use and upload for others to use.

  2. Are you intending to make the rules available under creative commons or OGL?

  3. Currently I have no plans for OGL or CC support. That could change at some point, but for now, no I do not plan on it.

    The good fellows at Dark City contacted me about possibly working together on a rules set, but after initial contact I have had no follow up from them. I am going to assume then that's not going to happen, and wish them well with their own TFT inspired game. They make great programmed adventures so if you like those, you should check them out.

    Anyway, work on the full rules book continues

  4. Whoops, one other note. I may do a low fantasy/ historical setting book or rules version as well as the current one...

  5. Love that image - what a way to go down fighting! Mind you, he looks like he's quite happy and capable of kicking the crap out of those critters!

  6. Hi Fenway,
    I was re-reading HOW, you might want to review Experience rules the LVLx1000 XP cost may be excessive considering that an Adult Dragon is worth only 60XP (his ST).
    This way a 1st level character would have to kill about 300+ dragons by himself to reach second level...

    You might want to change that to LVLx100 and make a monsters XP value equal to the sum of his Ability scores and Armor, plus 10 for every special ability.
    For example this would make an adult dragon worth around 200 XPs.

  7. Hi Artkid. Thanks for the feedback. Don't forget the bulk of adventure XP come from participation/ referee reward instead of straight up loot & slay. Clearly it does need revision, but I liked hving some come from defeating foes, and some coming from intangible rewards based on play.