What is Heroes & Other Worlds?

Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's. Become a Hero, Other Worlds await!

Sunday, August 19, 2012

Questions & Update

I am still crunching away and am working on adding random treasure tables, random dungeon creation, and fleshing out more bits.  I have two quick questions though and appreciate your input:

1)Title Font
I think the original TFT title font, while classic, isn't easy to read.  I am torn between a variation of the font or breaking with it all together.  I compiled a couple different ideas and if one strikes you let me know.  2 columns (1 & 2) and then a letter (A-E).  So you could vote 1A or 2C.  Any thoughts let me know.

2) Equipment. Armor, Etc.
Rather than putting this in the middle of the book and try to hunt it down, I'd like to put it all in the back as an appendix.  To me this seems more simple and useful, to flip to the back to find it rather than hunting for a page in the front third of the book a ll the time. Any opinion?

Changes: No Hit Points.
Instead damage comes off the character's EN first as wounds, than ST as mortal damage.  Opponents still just use ST/IQ/DX...although a referee could have a special opponent (vampire, evil wizard) use EN as well.  I think this fits better with the original game concept, but insures characters are heroic and able to survive a bit longer.


  1. Here's my input:

    I think the title font should be done in the style of 2A.

    Weapons, Armor, & other Equipment in an appendix sounds great.

    The No Hit Points idea gets a thumbs up from me.

    Hope that helps.

    1. Thanks very much Charlie, I appreciate your feedback!

  2. I like both A & B in column 2.

    Weapons, armour, and other in the appendix.

    I love the endurance and then strength concept for heroes. Brilliant!!! Also, making heroes a notch above creatures works great with the theme of Heroes and Other Worlds...

    1. I appreciate the feedback! Selections noted, and in testing this (ST/EN) system worked well--so I am glad you dig it!

  3. Hey Fenway,

    Looking at 2b i'm immediately reminded of an Asian themed fantasy game. Could just be me though.

    My vote is for 2d. Simple, clean, and easy to read while still conveying the classic medieval fantasy feel.

    Equipment and Armor in the back of the book is a great idea.

    And the 'no hit points' idea is great as well!


    1. Thanks PB for your feed back! 2A & 2D are the current front runners! No HP fits the system better and keeps it all nice and clean!