What is Heroes & Other Worlds?

Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's. Become a Hero, Other Worlds await!

Wednesday, March 25, 2015

Blackhold needs cartographer

I am looking for a cartographer to map Blackhold...I will be happy to pay for the services so if you are interested, please contact me: Fenway5(at) frontier(dot)com

Below is a history of Blackhold...

Over 500 years ago, this area was explored by storied dwarven miner Herrmund Blackhammer and a team of dwarven explorers hailing from both mountains and hills. Legend has it that Blackhammer found a vein of mithral in the stony mountain above the glade of Keru and his team set to work following the vein into the mountain.  

As the Blackhammer’s crew delved deeper, rumors spread of not only mithral but gems being discovered as well and a small camp grew in the glade of Keru to support and trade with the Blackhammer’s dwarves.  As the stories of silver to be made and trade grew so did the camp into a small village.  Years passed and others began to seek the same riches the dwarves were mining.  A skirmish with another group of prospectors led Blackhammer to declare the mountain off limits to others.  Crows were sent with messages to other dwarves.  Miners and Shield brothers arrived from the mountain clans while rangers arrived from the hill clans.  The Blackhold tower was built and carved out of the mountain at the mouth of the mine to defend the dwarven claim and to deter further intrusions.  Tales of trader’s wagons being sniped from archers they never saw on the road to the mine eventually eliminated all travel to the Blackhold.  Eventually the dwarves themselves ceased all trade and contact with the village of Keru.

First one year passed, then two…crows could be seen leaving or returning to Blackhold, but never the dwarves themselves.  Eventually even the crows ceased to be seen.  Then a small delegation from Keru bearing a white flag and on foot slowly made their way up the overgrown trail to the Blackhold. They attempted to hail the dwarves on the way up the trail but received no reply nor were they impeded in their ascent. 

Eventually they reached the main gate and tower guarding the Blackhold.  No dwarves could be seen and no sound could be heard.  With trepidation they knocked on the gate and received neither warning nor reply.  The delegation left and hiked back down the trail to discuss their options. A week later another delegation with a blacksmith hammered at the door and despite a hollow ringing sound on the gate, no other noise was heard.  A locksmith could find no lock or way of gaining entry to the gate, and even a dwarf hired to try and communicate by horn and crow could raise no response—and the crow did not return from the Blackhold.

Then rumors spread. First there were suppositions and suspicions by the folk of Keru. These were expanded and spread by traders who visited Keru.  For a time there were nearly weekly visits by the brave and fool hardy to the Blackhold.  Some say a thief managed to sneak in into the Blackhold and never returned. Others say a pair of wizards managed to magically enter the Blackhold, but they too were never heard from again.  Whatever the truth may be, this is all that is known for sure: the Blackhold stands silently above Keru, weather worn and grim, guarding the secrets of whatever lies undisturbed and unknown behind its black gate.


  1. Sir,

    Seeing your request for a cartographer, may I be so bold as to present you with a link to a gentleman whose talents for the craft are brilliant. Here is the link to his Google+ site - hope it helps :)