I adapted Robert's work to work with my game and included two mini adventures as well as some handy charts and additional information for hexcrawling in the Blackmarsh environment.
You can get an art free PDF or an "artified" digest sized paperback from lulu.com.
Just click on the Heroes & Other Worlds image to your right to go get it now. Haven't bought Heroes & Other Worlds yet? Well now is a great time! You get 20% off your purchase on lulu.com using the code JANBOOKS13.
Special thanks to Robert S. Conley for his creativity and kindness, thanks to E.P. Donahue for his illustrative creativity, thanks to A.J. Stone for his cartographic wizardry, thanks to my wife for her patience, creativity and love, and thanks to God for making it all possible.
For my next monkey trick, I am going to go for broke with a massive tome of magic spells for Heroes & Other Worlds. It should be over 500 spells when it is done, then there will be additional magic types and some "magic schools" in there as well as options. Just like in the HOW rules book, the spells will be workman like in description, presentation and tone. I think clarity and brevity trump arts and flowers in rules. Blame my style for a liking of Hemingway and Steinbeck more than Tolstoy or Hugo.
The next published item from me will be Cauldron #1 in March. If you want to contribute something to Cauldron #1 please email it to me at firstname.lastname@example.org.
E.P. Donahue already has, so why haven't you?!
Don't forget, if you are looking for a new adventure please check out Dark City Games programmed adventures, they are fantastic and you could easily slot them into your new Blackmarsh campaign!