What is Heroes & Other Worlds?

Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's. Become a Hero, Other Worlds await!

Sunday, January 13, 2013

Become a Hero, Blackmarsh awaits!

Robert S. Conley's Blackmarsh setting is a perfect introduction to sandbox game play. I am a big fan of it, and fortunately he okayed a new version for my own TFT inspired game Heroes & Other Worlds.

I adapted Robert's work to work with my game and included two mini adventures as well as some handy charts and additional information for hexcrawling in the Blackmarsh environment.

You can get an art free PDF or an "artified" digest sized paperback from lulu.com.

Just click on the Heroes & Other Worlds image to your right to go get it now. Haven't bought Heroes & Other Worlds yet?  Well now is a great time! You get 20% off your purchase on lulu.com using the code JANBOOKS13.

Special thanks to Robert S. Conley for his creativity and kindness, thanks to E.P. Donahue for his illustrative creativity, thanks to A.J. Stone for his cartographic wizardry, thanks to my wife for her patience, creativity and love, and thanks to God for making it all possible. 

For my next monkey trick, I am going to go for broke with a massive tome of magic spells for Heroes & Other Worlds.  It should be over 500 spells when it is done, then there will be additional magic types and some "magic schools" in there as well as options.  Just like in the HOW rules book, the spells will be workman like in description, presentation and tone.  I think clarity and brevity trump arts and flowers in rules.  Blame my style for a liking of Hemingway and Steinbeck more than Tolstoy or Hugo.

The next published item from me will be Cauldron #1 in March.  If you want to contribute something to Cauldron #1 please email it to me at fenway5@frontier.com. 
E.P. Donahue already has, so why haven't you?!

Don't forget, if you are looking for a new adventure please check out Dark City Games programmed adventures, they are fantastic and you could easily slot them into your new Blackmarsh campaign!


  1. Good stuff! I like the cover, and the continuity/link from the rules.

    1. Thanks Lee, that was my lovely wife's design call.

    2. As part of my review of HOW, I am going to stat up this quartet as starting PCs. The dwarf, the female wizard, and the human knight are all easy enough to figure out. Is the archer an elf, though? I can't see her ears clearly enough, and I don't want to just go with the archetype. :)

    3. Hi Rob, I double checked with my wife and per the artist it is:

      Archer/Ranger-female human
      Knight-Male Human
      Wizard-Female Elf
      Fighter-Male Dwarf

      Thanks for taking time to play and review it Rob, I hope you will enjoy it!

    4. What interests me as well is that the party is slightly different between the covers of the book: the archer/ranger, knight, and dwarf are all present, but the female elf wizard has been replaced by an elderly human male. Since the female elf survived the cover of the main book to appear on the Blackmarsh book, I have to assume that the old man wizard was a recently deceased predecessor of hers.

    5. Hi Rob, ah yes, the back cover vs the front cover! Here is the story. Richard Luschek did the B&W illustrations originally of the orignal 4 (knight, dwarf, archer women, old man wizard). My wife did the cover and I told her about "the 4" and wanting to use them on the cover. While she had seen Mr. Luscheck's illustrations, she thought a female wizard would better even out the idea the game is for any gender.

      Also a more mysterious (less blood thirsty) cover scene would appeal to more women and also help reflect the back cover adventure feel. So the story goes, it is the same party, and the male wizard was the father of the female wizard. During an adventure he disappears, and when the party tells the daughter, she joins the 4 to continue the quest and to try and find her father.

    6. Heh. OK, he's a plot hook, not a casualty. (BTW, I love your wife's art and I lurve Richard Luschek's silhouette art.)

  2. 500 spells - blimey, good luck !

    1. Not as hard as it may sound and it will lead to some terrific options. More on that later...

  3. I'm a huge fan of The Fantasy Trip and I recently purchased Heroes and Other Worlds (looks really cool), looking forward to getting Black Marsh in the post!