What is Heroes & Other Worlds?

Heroes & Other Worlds is a game of adventure inspired by Metagaming's classic Melee/Wizard/TFT system combined with inspiration from the Moldvay edited basic game. The rules are easy to learn and use standard six sided dice. The system is simple, sensible and flexible in the spirit of classic role playing games from the early 80's. Become a Hero, Other Worlds await!

Saturday, January 12, 2013

Blackmarsh Additions

While the majority of additions I include in Blackmarsh are small, there are two which I think will aide the referee in starting Blackmarsh as their own campaign setting.  First, I have decided to include the Wickerman adventure from Cauldron #0. It will be a location in the Heroes & Other Worlds version of Robert Conley's Blackmarsh and the text of the adventure from Cauldron #0 will be reprinted in this supplement.

Second. I am going to include a new village, Bruen, which is a good starting point for adventuring in Blackmarsh.  It is a small village, but big things often have small beginnings! I use it in my own sandbox setting, Caswyn, when play testing HOW and I think it and the starting adventure (The Witch of Bruen) will be good assets to start your adventures in Blackmarsh!

I wrestled with including either adventure, let alone both, in Blackmarsh.  Yet when I put myself in the shoes of someone new to gaming, just getting back into it, or just trying to launch a campaign in Blackmarsh setting, it seemed like having a bit of extra information and a starting adventure or two fleshed out would be a good base one could build from.

I hate giving myself the extra work, but I'd hate more not doing my best to give you something  worth your money.  It's a blessing to have such a phenomenal canvas to work from with Robert Conley's Blackmarsh setting and it would be crime to do less than my best in adapting the Heroes & Other Worlds version of it. 


  1. In my friend's LL Blackmarsh game there is a wandering explorer/cartographer called Robert of Conley (Castle). Nice touch I thought.

    Y'know the traps and treasures table for the Wickerman Adventure, why not have entry #1 be a fragment of map intialled RC ?